Boo's Booty Grave Wild: five printed values from x2 to x10
The only multiplier in this game you can finish calculating before the reels stop, because every number it uses is drawn on the screen in front of you.
All five tombstones use one silhouette and change only the number in the middle.
The Grave Wild is a compact RIP tombstone with its multiplier printed across the middle in yellow and cyan. It substitutes for every paying symbol, so it can complete a line that was one position short, and it carries its value into that line's prize. Up to five can land in a single spin, on different reels or different rows of the 5 reels by 5 rows.
Everything about it is deliberately visible. The value is not drawn from a hidden table after the spin resolves and it is not revealed by an animation: it is printed on the symbol when the symbol arrives, so the contribution of each tombstone can be read off the grid.
Five values, and all five are readable before the result
The complete set is x2, x3, x4, x5, x10. There is no sixth value and no random value between them. All five reuse the same tombstone frame and change only the number, which is what makes them recognisable as one family rather than five different symbols.
A low and a high value can appear in the same spin, and where they sit decides which of the fifteen line patterns is able to use them. Two x2 symbols on a busy line are worth more to that line than one x10 sitting on a line that did not form.
The base screen. Five reels, five rows, twenty-five positions, and the ghost kept outside the active field.
Substitution: finishing a line it did not start
A paid combination still has to begin on the leftmost reel and travel through adjacent reels. What a tombstone does is fill a gap along that path. Once it is part of a valid combination, its printed value is attached to that line's prize.
Because up to five can land, the symbol is not limited to rescuing one line per spin. Separate lines can lean on separate tombstones, and a single line can run through more than one of them.
Two on one line are added, not multiplied
When several tombstones take part in the same winning line, their printed values are added and the sum multiplies that line's prize. An x2 with an x4 produces x6. An x5 with an x10 produces x15. Addition keeps the result readable as the sum of the symbols you can see, which is the whole character of this Wild.
It is worth being blunt about what that means for expectations: four tombstones on one line is not four multiplications. The ceiling of this symbol on its own is modest, and the 20,000x figure on the opening screen does not come from stacking tombstones.
The symbol panel sits over the cabinet, so the values can be read against the positions they pay on.
One position can feed several of the fifteen lines
The fifteen patterns overlap, so a single grid position often belongs to more than one of them. A tombstone standing on such a position contributes its value to every qualifying line that runs through it, each prize being multiplied separately.
This is the quiet half of the symbol's value. A tombstone on a central position that three patterns cross is doing three jobs; the same tombstone on a corner the patterns barely touch is doing one.
The exception: a ghost expanding over a tombstone
There is one case where the printed value stops being the final answer. If an expanding Ghost Wild covers one or more tombstones, those tombstone values are added together first and the total is then multiplied by the ghost's own multiplier instead of added to it.
That changes the arithmetic from a sum to a product, and it is the only place in the game where it happens. It is also why the ghost's landing row matters to this page: the lower it lands, the taller it expands, and the more tombstones fall inside its reach.
Three full-height expansions. Each covers five rows, and each shows x5 at the foot of the stretched symbol.
Why the two Wilds have separate pages here
Several pages about this game describe a single Wild — a ghost with a number printed on it. That is a blend of the two symbols and it quietly removes the only interesting rule in the game, because a printed number cannot be produced by expansion and an expansion has nothing to print.
Keeping them apart is not tidiness. The tombstone is a fixed quantity that adds; the ghost is a measured quantity that multiplies what it covers. Mixing them makes both explanations wrong, so this site gives each one its own address and spends the overlap rule twice, once from each side.
Four candles and one ghost already standing: the picture the game uses for Phantom Spins.
Questions about the tombstone multiplier
Which Grave Wild values exist?
Exactly five: x2, x3, x4, x5, x10. No other value is printed on the symbol.
How many can land in one spin?
Up to five Grave Wild symbols can appear in a single spin.
Can one tombstone affect more than one line?
Yes. Its grid position may belong to several of the fifteen fixed patterns, and it contributes to each qualifying line separately.
What happens when a ghost covers a tombstone?
The covered tombstone values are added together first, and that total is then multiplied by the ghost multiplier rather than added to it.
It is the only place in the game where the arithmetic turns from a sum into a product, which is why the ghost's landing row matters to this page as much as to its own.
Does the tombstone value change during a bonus mode?
No. The five printed values are the same in the base game and in both free-spin modes; what changes is how often a ghost is standing over them.
Who made Boo's Booty?
Penguin King built it. Penguin King is itself a studio inside Octoplay, which owns it and distributes its games through its own remote game server.
Both names are therefore correct, which is why some pages about this game credit one and some the other. The studio is the name on the game; the group is what a lobby may be filing it under.
The other half of the overlap rule is on the Ghost Wild page, told from the ghost's side: how the height is set, why it is the multiplier, and what locking it in place does across ten spins.