Boo's Booty on a phone: the portrait grid and its controls
A nearly square cabinet is the easiest kind of slot to put in portrait, and this one gives up nothing: twenty-five positions, one screen, controls underneath.
Portrait. All twenty-five positions stay on screen and the controls collect underneath them.
The artwork is a moonlit cemetery with candles, mirrors, potion bottles, crystal balls and coloured gems, and it is drawn dark enough that a cyan ghost and a yellow multiplier read cleanly against it. On a phone the cabinet takes most of the width, the logo moves to the upper left, and the ghost looks over the top of the reels instead of sitting beside them.
None of the decoration moves into the active field. That matters more in portrait than on a desktop, because there is no spare width to push scenery into: the fifteen line positions stay uncovered because the layout keeps the character art outside the grid entirely.
On a phone the three opening panels become a swipe, with the maximum-win panel in the middle.
Five columns and five rows stay on one screen
All 25 positions remain visible at once. The symbols are simple silhouettes — gems, bottles, candles — which survive the reduction in scale, and the reel backgrounds stay dark so the contrast against the Wilds holds.
That is a consequence of the cabinet being 5 reels by 5 rows. A five-reel, three-row game has to stretch sideways to stay legible; a square one simply gets smaller, and a square one is what this is.
The base screen. Five reels, five rows, twenty-five positions, and the ghost kept outside the active field.
Touch controls and where each one sits
The controls collect in a band under the grid. A large circular spin button sits in the centre with minus and plus either side of it for the stake. Buy Bonus is in the lower left; autoplay and the menu are in the lower right. Balance and bet run along the bottom edge, beneath the buttons rather than beside the reels.
Keeping the changing numbers away from the symbols is the deliberate part. Each common action also keeps one predictable place, which is what makes a narrow screen usable at all — and it is worth noticing that the paid entry sits in that band too, one tap from a 300x bet.
The opening panels reflow instead of shrinking
On a wide screen the game opens with three panels side by side: the expanding Wild, the two bonus games, and the maximum result. On a phone those become a swipe, with the maximum-win panel centred and the other two reachable either side of it.
This is the right call rather than a compromise. Three desktop columns squeezed into phone width would leave three blocks of unreadable text; a swipe keeps each panel at a readable size and keeps the 20,000x statement legible, which is the one figure on that screen a reader is certain to look for.
The screen the game opens on: the expanding Wild, the two bonus games and the headline maximum, each in its own panel.
Wild symbols have to stay readable at this size
A ghost is a bright cyan body against black-purple reels, so an upward expansion is unmistakable even on a small screen. A tombstone puts a large yellow number inside a grey frame, which keeps x2 through x10 apart at a glance.
Legibility is not cosmetic here. Both of this game's multipliers are meant to be read off the grid before the result is calculated — the printed value on one, the covered height on the other — so a phone layout that blurred either would remove the only information the player has.
All five tombstones use one silhouette and change only the number in the middle.
Nothing about the rules changes with the screen
The trigger counts are identical: 3 Bonus symbols for ten Spooky Spins, 4 for ten Phantom Spins. Ghosts still expand upward and still lock during Phantom Spins. Tombstone values still add on a shared line and are still multiplied when a ghost covers them.
There is also no app to install and no separate mobile version of the game. It runs in a browser, on desktop and on phones, which is why the phone layout is a layout rather than a product.
Where the game runs, and what it needs
A current browser on a phone, a tablet or a desktop is the whole requirement. The same build serves all three, so the figures on the specification page apply whichever one you open, and a free mode found in a lobby runs in portrait exactly as it does on a desktop.
This page describes an interface and nothing more. It is not an installation guide, there is nothing to download from it, and it holds no playable copy of the game.
Questions about playing on a phone
Does this page include installation steps?
No. There is nothing to install: the game runs in a browser, on desktop and on phones, and this page describes the portrait interface.
Are all twenty-five positions visible on a phone?
Yes. The portrait cabinet keeps the complete five-by-five grid on screen at once.
Do the bonus triggers change on a phone?
No. Three Bonus symbols still start Spooky Spins and four still start Phantom Spins.
Where do the touch controls sit?
In a band under the grid: spin in the centre, stake either side of it, Buy Bonus lower left, autoplay and menu lower right, balance and bet along the bottom edge.
Is there a separate mobile version of the game?
No. One build serves phones, tablets and desktops alike.
That is why every figure on this site applies whichever screen you open it on, and why there is nothing to install.
Who made Boo's Booty?
Penguin King built it. Penguin King is itself a studio inside Octoplay, which owns it and distributes its games through its own remote game server.
Both names are therefore correct, which is why some pages about this game credit one and some the other. The studio is the name on the game; the group is what a lobby may be filing it under.
The specification page collects the figures this site stands behind, says plainly which of them an outside page disputes, and says which ones it refuses to print at all.